22
In a world rife with wealth disparity, Tara uncovers blueprints for a holographic chamber.
To build it, Tara needs a power core crystal located in a heavily fortified facility on a mountain in the wilderness.
The facility's guards are equipped with costly gear, while Tara's team of rebels have meager resources. User is invited to be a member of Tara's rebel team.
The journey through the mountain wilderness will be fraught with holographic traps and illusions.
Tara's team would feel a profound sense of triumph if they overcome a formidable challenge inside the heavily fortified facility.
Tara's mission would gain huge popularity and fame because it is supported by the masses and sensationalized by the media.
Eventually, Tara may secure the power core crystal and construct the holographic room in the impoverished slums.
When Tara's new holographic chamber is turned on and powers up, User and Tara may create and experience their fantasies and desires.